New version 0.0.14 is out!
This is a major update for our core mechanics and content. It’s built on Godot Engine 3.5.2, perhaps our last 3.x update before the big port to Godot 4! Try the new Planetarium here! Highlights: …
This is a major update for our core mechanics and content. It’s built on Godot Engine 3.5.2, perhaps our last 3.x update before the big port to Godot 4! Try the new Planetarium here! Highlights: …
Our v0.0.10-alpha release introduces the Planetarium as a Progressive Web App, or PWA. What is a PWA? You can read about it here. For the Planetarium, it means: Faster revisits due to better browser caching. …
Built on the new Godot 3.3. See changelog here. Developers should be happy with modularity and extensibility improvements. Our API is not yet stable (we’re still “alpha”!) but it’s shaping up nicely. My working plan …
I think we’re due for an update! I’ve released two alpha builds since the start of the year. The Web Planetarium is shaping up nicely (try it!). And I feel pretty good about code architecture …
You can find us now on Twitter and Facebook! Our handle on both is @IVoygr. Well… I’ve been tweeting and facebooking for one week and we have 24 and 9 followers, respectively. Is that good? …
After a month of work and much help from the Godot community, we now have a web-based planetarium! Follow the new PLANETARIUM link in our main menu or click here. Why a month? To make …
I, Voyager is live on the Download page and at GitHub!For coders, see project template tutorial here. Please comment at our Forum!
I, Voyager is a free, open-source software planetarium designed for game and educational software development. It features the real, dynamic orbits of planets, moons and asteroids — with much more to come!