What is I, Voyager?
I, Voyager is
- an open-source software planetarium
- a development platform for creating games and educational apps in a realistic solar system.
It is designed to be improved, modified and extended by the community. I, Voyager runs on the open-source Godot Engine and primarily uses Godot’s easy-to-learn GDScript (similar to Python). It can be extended into an independent free-standing project (a game or other software product) using GDScript, C# or C++.
If you are interested in our future development, see our official Roadmap!
What does I, Voyager cost?
I, Voyager is free to use and distribute under the permissive Apache License 2.0. Projects built with I, Voyager are owned by their creators. You are free to give away or sell what you make. There are no royalties or fees.
How do I contribute to I, Voyager development?
Help us grow the community by following us on Twitter and Facebook. Exchange ideas and give and receive help on our Forum. Report bugs or astronomical inaccuracies at our issue tracker here. To see where we are going and how you might help, visit our official Roadmap. Or contribute to code development via pull requests to our repositories at github.com/ivoyager.
How can I support this effort financially?
Please visit our GitHub Sponsors page! Become a Mercury Patron for $2 per month! Or, if you are a company, please consider sponsoring us as a Saturn or Jupiter Patron. Goal #1: Make I, Voyager into a non-profit entity! This will shield us from tax liability, allow us to apply for grants, and secure our existence as a collaborative open-source project into the future.
Where did I, Voyager come from?
Creator and lead programmer Charlie Whitfield stumbled into the Godot Engine in November, 2017. By December there were TestCubes orbiting bigger TestCubes orbiting one really big TestCube*. The name “I, Voyager” is a play on Voyager 1, the spacecraft that captured an image of Earth from 6.4 billion kilometers away. I, Voyager became an open-source project on Carl Sagan’s birthday, November 9, 2019.
(* Godot devs, bring back the TestCube!)
Authors, credits and legal
I, Voyager is possible due to public interest in space exploration and funding of government agencies like NASA and ESA, and the scientists and engineers that they employ. I, Voyager is also possible due to open-source software developers, and especially Godot Engine’s creators and contributors. Copyright © 2017-2022 Charlie Whitfield. I, Voyager® is a registered trademark of Charlie Whitfield in the U.S. For up-to-date lists of authors, credits, and license information, see files in our code repository here or follow these links:
- AUTHORS.md – contributors to I, Voyager code and assets.
- CREDITS.md – the people and organizations whose efforts made I, Voyager possible.
- LICENSE.txt – the I, Voyager license.
- 3RD_PARTY.txt – copyright and license information for 3rd-party assets distributed in I, Voyager.
Our site header for ivoyager.dev is also from the Planetarium!